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Deviation Actions
1.
Your super-original plant-themed superhero Flower-Girl needs a picture. Decide to use Heromachine! Look at all the options, forget what you were doing and create a war robot with bear arms instead.
Remember what you were doing and start again with Flower-Girl. Use basic pose, skintight outfit. Face looks weird, but you can't quite figure out why. Realize you can't find a flower for her to hold, anywhere.
Get frustrated, ask for help on the Heromachine forums. Get five different options for making the flower, including one made entirely out of forearms. Also, they point out you forgot to add ears. Cry a little bit.
Make the flower, as basic as you can get. No forearms. Sigh in relief.
Weeks later, you've made Flower-Girl's archnemesis Beeboy, best friend Tower-Girl and like ten members of her extended family. Realize you might have a problem.
2.
You revisit your original Flower-Girl design and figure you could do better. You try out some different arm positions, make up a new hairstyle by combining existing ones. Finally figure out how to make a character hold an item in their hand properly. Redesign the costume a little bit, use those new shoes that were added in the latest patch, even though they don't perfectly fit with the original idea. Feel very proud of yourself, post it on the forums again. Get a positive response, but they point out that you forgot the ears again. Cry a little bit.
Fix the ears, AGAIN, also add a simple background.
3.
You look at Smitty's gallery and finally begin to understand how he did those poses. Experiment. The result looks like a mutilated Barbie doll. Cry a little bit, start from scratch.
While researching posing, you also realize how shading works in Heromachine. You decide to try everything at once. The resulting pose is... anatomically correct, but awkward, and your shading is garish. Still, you learned something.
A week later, you remake Flower-Girl again and you find you're actually pleased with the result. You remember the ears this time.
4.
You get frustrated with some item category in Heromachine and just start making your own stuff from bits and pieces. Who needs armor, when you can make your own out of shoulderpads and necklaces? Who needs noses when you can make your own out of geometrical shapes? You finally realize why all of your faces so far looked a little bit off and get angry at yourself. You remake all your old designs, including Flower-Girl's grandma.
Also, you finally pull off a design with a good pose, beautiful color scheme, cool costume design and a nice background, all in one. It only took you ten hours and four restarts, but you did it.
5.
Newbies are asking you for advice now. You sweat nervously and hope they don't notice how you use the same shortcuts in every design because you're so focused on other, tiny details that most viewers will never notice anyway.
6.
Start making flowers out of forearms.
Your super-original plant-themed superhero Flower-Girl needs a picture. Decide to use Heromachine! Look at all the options, forget what you were doing and create a war robot with bear arms instead.
Remember what you were doing and start again with Flower-Girl. Use basic pose, skintight outfit. Face looks weird, but you can't quite figure out why. Realize you can't find a flower for her to hold, anywhere.
Get frustrated, ask for help on the Heromachine forums. Get five different options for making the flower, including one made entirely out of forearms. Also, they point out you forgot to add ears. Cry a little bit.
Make the flower, as basic as you can get. No forearms. Sigh in relief.
Weeks later, you've made Flower-Girl's archnemesis Beeboy, best friend Tower-Girl and like ten members of her extended family. Realize you might have a problem.
2.
You revisit your original Flower-Girl design and figure you could do better. You try out some different arm positions, make up a new hairstyle by combining existing ones. Finally figure out how to make a character hold an item in their hand properly. Redesign the costume a little bit, use those new shoes that were added in the latest patch, even though they don't perfectly fit with the original idea. Feel very proud of yourself, post it on the forums again. Get a positive response, but they point out that you forgot the ears again. Cry a little bit.
Fix the ears, AGAIN, also add a simple background.
3.
You look at Smitty's gallery and finally begin to understand how he did those poses. Experiment. The result looks like a mutilated Barbie doll. Cry a little bit, start from scratch.
While researching posing, you also realize how shading works in Heromachine. You decide to try everything at once. The resulting pose is... anatomically correct, but awkward, and your shading is garish. Still, you learned something.
A week later, you remake Flower-Girl again and you find you're actually pleased with the result. You remember the ears this time.
4.
You get frustrated with some item category in Heromachine and just start making your own stuff from bits and pieces. Who needs armor, when you can make your own out of shoulderpads and necklaces? Who needs noses when you can make your own out of geometrical shapes? You finally realize why all of your faces so far looked a little bit off and get angry at yourself. You remake all your old designs, including Flower-Girl's grandma.
Also, you finally pull off a design with a good pose, beautiful color scheme, cool costume design and a nice background, all in one. It only took you ten hours and four restarts, but you did it.
5.
Newbies are asking you for advice now. You sweat nervously and hope they don't notice how you use the same shortcuts in every design because you're so focused on other, tiny details that most viewers will never notice anyway.
6.
Start making flowers out of forearms.
Council Of Whispers
Back when I made superhero stuff in Heromachine, I dreamed up four different characters named Whisper, the joke being that the name was such an obviously cool superhero name that four different individuals in the Congo, Ireland, USA and Finland all independently came up with the same name. They ended up meeting up and forming the Council Of Whispers, helping each other out when necessary.
I'm not gonna upload them in my main gallery because they're old and crude, but I'll show them to you just for fun. Let's take a time machine trip back to 2010!
So, roll call: "Ireland" can turn into a ghost form with appropriate powers and carries a hellf
Heromachine 3 quickie: Binoculars
Just a quick example of how a character can be made to use binoculars in Heromachine. Let's break it down.
The end product.
Here's the same image without the binoculars. Each hand has two thumbs, but the binoculars cover that up, don't worry about it.
Finally, here's how it's actually done. The thumb from the open hand is masked onto a small circle and put on a layer above the "saluting" hand. Tweak the proportions until you feel the hand looks correct.
That's that. I might post more of these quick guides in the future.
Heromachine: Making a mountain climber
Once again, I go over the progress of a design. This time, we're looking at the Mountain Climber.
Started out with an idea of a character climbing some tall object with the help of a rope.
Worked in a background, shifted from a forest to the mountains, tried to keep the clothing as basic as possible to avoid headaches if I had to change the pose or something. Color-coded everything so that I can see which items are part of which larger piece.
Came to the conclusion that the rope didn't look quite right, it needed to be more taut.
Decided to change from the old rope-around-the-waist to a more modern climbing harness. Took a look at some on
Heromachine: Some thoughts on posing
This is just a an assortment of my thoughts about posing a character in Heromachine. If you're into more of superhero style or making cheesecake images, these might not be terribly useful for you.
1) Is the pose physically possible and the body correctly proportioned?
There's only so many ways a person's joints can be arranged, after all. Try not to break your character's bones. Experiment a little with your own body and a mirror. This leads directly into part 2.
2) Is the pose a) static or b) dynamic?
2a) Static
If the character is in a static pose, they should be able to maintain that pose for at least as long as they would pose for a
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Comments2
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So true. Although you have missed out an important step or two. Procrastination, specifically between 3 & 4, as well as getting frustrated that you still aren't as good as Smitty (after every point).